AoeStats
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Fortress

510237708Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 51m 56s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Cumans · Colombia
910
+15
🇺🇸 Persians · United States
901
+15
🇺🇸 Bohemians · United States
897
+16
🇲🇽 Portuguese · Mexico
920
-16
🇧🇷 Goths · Brazil
874
-15
🇦🇷 Ethiopians · Argentina
868
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,386 7:26 15:00 20:45 ◆ FC into Fast Imp
25 1,305 7:56 14:09 30:49 ⛏ Fast Castle
22 1,145 6:27 17:32 28:14 ⛏ Fast Castle
17 863 8:10 12:59 33:38 ⛏ Fast Castle
14 737 13:58 21:58 42:11 ⛏ Fast Castle
12 649 8:09 17:01 31:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,680 38,575 20,385 345 84,985 88,740
30,325 19,120 15,335 1,505 66,285 97,374
28,660 21,698 9,120 1,600 61,078 74,705
21,255 14,025 13,455 3,060 51,795 67,266
20,970 9,060 10,545 2,150 42,725 50,615
22,135 9,940 8,700 1,050 41,825 43,580
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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