AoeStats
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Black Forest

510229161Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 59m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
914
+18
🇲🇽 Portuguese · Mexico
882
+19
🇦🇷 Franks · Argentina
958
-53
🇦🇷 Vietnamese · Argentina
958
-56
Player eAPM Actions Feudal Castle Imperial Opening
24 1,432 14:04 24:14 36:13 ⚔ FC into Skirms
23 1,341 12:17 21:14 33:25 ⛏ Fast Castle
21 1,227 13:28 18:23 34:24 ⛏ Fast Castle
16 967 12:51 19:08 28:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,580 52,182 37,860 1,860 115,482 125,426
35,115 39,176 6,750 4,065 85,106 90,439
25,680 24,351 19,500 805 70,336 90,650
30,475 15,833 14,115 2,805 63,228 71,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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