AoeStats
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Lombardia

510235471Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 31m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
1158
+15
🇦🇷 Aztecs · Argentina
1150
+16
🇦🇷 Portuguese · Argentina
1135
+16
🇦🇷 Romans · Argentina
1156
-16
🇦🇷 Huns · Argentina
1145
-16
🇦🇷 Magyars · Argentina
1127
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 1,619 10:45 24:29 — ⚔ M@A Rush
41 1,290 11:07 23:43 — ⚔ Scouts into Archers
37 1,181 10:58 18:10 — ⛏ Fast Castle
36 1,120 11:03 21:01 — ⚔ Scout Rush
35 1,092 9:50 22:03 — ⛏ Fast Castle
33 1,040 11:29 15:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,190 6,107 2,540 200 20,037 23,481
6,905 5,916 1,610 305 14,736 16,390
5,830 4,939 1,540 285 12,594 13,546
6,190 3,726 1,670 750 12,336 14,382
5,605 3,804 1,640 25 11,074 12,100
2,850 4,628 2,640 825 10,943 11,432
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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