AoeStats
← FruliDains

MegaRandom

509782387Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 72m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Turks · Brazil
402
+18
398
+17
🇺🇸 Huns · United States
438
-18
🇺🇸 Franks · United States
432
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 2,878 13:35 24:23 35:07 ⛏ Fish Boom FC
16 1,185 13:43 25:56 45:53 ⚔ Drush into Skirms
12 856 13:49 23:56 35:36 ⚔ FC into Scouts
9 669 11:14 24:04 36:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,765 23,845 25,040 2,800 87,450 97,834
23,660 24,555 16,910 2,345 67,470 89,523
24,915 16,135 19,210 5,400 65,660 72,930
25,075 18,109 19,985 1,575 64,744 69,352
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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