AoeStats
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Fortress

509772895Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 61m 8s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
420
+18
🇺🇸 Saracens · United States
413
+19
🇨🇱 Sicilians · Chile
531
-21
🇻🇪 Berbers · Venezuela
416
-16
Player eAPM Actions Feudal Castle Imperial Opening
14 862 7:26 23:53 38:17 ⚔ M@A into Scouts into Archers
13 815 10:06 17:14 27:39 ⛏ Fast Castle
8 468 9:43 16:38 36:52 ⛏ Fast Castle
6 340 8:21 21:59 37:25 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
22,865 14,760 19,030 4,105 60,760 73,440
20,750 16,910 16,540 3,125 57,325 76,172
18,830 12,275 13,660 3,990 48,755 57,323
17,455 6,995 8,630 1,970 35,050 38,124
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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