AoeStats
← FruliDains

MegaRandom

509753644Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 59m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Aztecs · United States
377
+18
🇺🇸 Sicilians · United States
321
+20
🇺🇸 Burmese · United States
425
-19
🇺🇸 Mongols · United States
417
-19
Compared against 151,872 analysed team-game players on MegaRandom.
nathanm888 D
Feudal Age 24:17 vs 11:14
btm 0%
Castle Age 31:17 vs 20:18
btm 2%
Imperial Age 58:46 vs 37:20
btm 1%
eAPM 12 vs 28
btm 9%
First military 31:03 vs 14:33
btm 2%
▼ Slow Feudal Age at 24:17 — slower than 100% of analysed players on MegaRandom
▼ Slow Castle Age at 31:17 — slower than 98% of analysed players on MegaRandom
▼ Slow Imperial Age at 58:46 — slower than 99% of analysed players on MegaRandom
▼ Low eAPM (12) — busier hands win idle time back
▼ First military only at 31:03 (Spearman) — later than 98% of analysed players on MegaRandom
▼ Town centers idle 10:57 of the first 31:17 — keep villagers queued
mankey D
Feudal Age 17:09 vs 11:14
btm 2%
Castle Age 27:23 vs 20:18
btm 7%
Imperial Age 34:58 vs 37:20
top 32%
eAPM 12 vs 28
btm 9%
First military 29:14 vs 14:33
btm 3%
▼ Slow Feudal Age at 17:09 — slower than 98% of analysed players on MegaRandom
▼ Slow Castle Age at 27:23 — slower than 93% of analysed players on MegaRandom
▼ Low eAPM (12) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ First military only at 29:14 (Galley) — later than 97% of analysed players on MegaRandom
▼ Town centers idle 3:48 of the first 27:23 — keep villagers queued
FruliDains D
Feudal Age 12:48 vs 11:14
btm 20%
Castle Age 24:22 vs 20:18
btm 18%
Imperial Age 42:31 vs 37:20
btm 19%
eAPM 15 vs 28
btm 16%
First military 11:12 vs 14:33
top 22%
▼ Slow Feudal Age at 12:48 — slower than 80% of analysed players on MegaRandom
▼ Slow Castle Age at 24:22 — slower than 82% of analysed players on MegaRandom
▼ Slow Imperial Age at 42:31 — slower than 81% of analysed players on MegaRandom
▼ Low eAPM (15) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ Town centers idle 3:06 of the first 24:22 — keep villagers queued
Marsha7392 D
Feudal Age 13:59 vs 11:14
btm 10%
Castle Age 24:39 vs 20:18
btm 16%
Imperial Age 54:11 vs 37:20
btm 2%
eAPM 10 vs 28
btm 6%
First military 15:39 vs 14:33
btm 43%
▼ Slow Feudal Age at 13:59 — slower than 90% of analysed players on MegaRandom
▼ Slow Castle Age at 24:39 — slower than 84% of analysed players on MegaRandom
▼ Slow Imperial Age at 54:11 — slower than 98% of analysed players on MegaRandom
▼ Low eAPM (10) — busier hands win idle time back
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