AoeStats
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MegaRandom

509709490Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 85m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇿 Inca · Kazakhstan
457
+15
🇷🇺 Franks · Russia
424
+16
🇺🇸 Huns · United States
441
-16
🇺🇸 Byzantines · United States
432
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 2,342 10:00 20:46 35:34 ⛏ Fish Boom FC
15 1,250 11:44 26:18 39:06 ⚔ Scout Rush
13 1,070 12:40 28:21 42:52 ⚔ Fish Boom into Drush into Fire Galleys into Towers into Galleys FC
11 943 12:45 28:28 37:40 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
24,435 27,725 17,465 4,725 74,350 99,374
21,545 22,780 20,155 3,260 67,740 75,511
19,515 25,045 20,400 2,100 67,060 75,195
15,160 12,375 5,760 3,050 36,345 44,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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