AoeStats
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Arena

504587640Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 49m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Ethiopians · Colombia
1177
+11
🇨🇴 Bohemians · Colombia
1119
+14
🇧🇷 Slavs · Brazil
1114
+14
🇨🇿 Franks · Czechia
1107
+14
🇵🇪 Vietnamese · Peru
1201
-18
🇪🇸 Byzantines · Spain
1082
-14
🇱🇹 Mongols · Lithuania
1070
-13
🇪🇸 Hindustanis · Spain
920
-8
Player eAPM Actions Feudal Castle Imperial Opening
51 2,496 10:37 14:49 36:57 ⛏ Fast Castle
46 2,242 11:11 14:53 — ⚔ FC into Scouts
36 1,753 11:59 15:48 21:32 ◆ FC into Fast Imp
31 1,544 13:15 16:49 36:58 ⛏ Fast Castle
28 1,384 9:54 14:21 33:04 ⛏ Fast Castle
25 1,242 11:30 17:27 42:01 ⛏ Fast Castle
23 1,152 10:32 17:08 33:26 ⛏ Fast Castle
21 1,033 10:48 14:51 35:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,815 26,483 7,445 1,935 61,678 68,275
19,835 26,080 9,020 2,300 57,235 64,983
14,055 16,930 13,440 2,900 47,325 59,607
21,695 9,845 14,360 850 46,750 57,977
21,205 14,332 7,460 2,900 45,897 48,949
16,370 16,472 7,600 5,110 45,552 56,488
11,830 11,183 6,045 1,565 30,623 34,595
8,615 8,915 2,255 1,250 21,035 22,420
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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