AoeStats
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MegaRandom

510178403Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 51m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
894
+12
🇺🇸 Inca · United States
804
+16
🇬🇷 Bohemians · Greece
739
+18
🇬🇷 Jurchens · Greece
654
+22
🇪🇸 Teutons · Spain
838
-19
🇷🇺 Khmer · Russia
802
-17
🇺🇸 Spanish · United States
786
-17
🇵🇹 Persians · Portugal
750
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,373 11:04 21:16 36:07 ⛏ Fast Castle
26 1,359 10:43 23:40 37:54 ⛏ Fast Castle
25 1,290 12:35 17:29 30:59 ⛏ Fast Castle
25 1,309 12:37 22:48 37:31 ⛏ Fast Castle
23 1,197 13:25 18:20 46:43 ⛏ Fast Castle
21 1,077 11:37 20:24 30:21 ⛏ Fast Castle
18 911 10:11 18:56 37:17 ⚔ FC into Champis
11 554 12:03 24:03 33:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,000 17,710 10,945 1,840 54,495 79,343
23,380 15,940 8,440 2,985 50,745 67,077
20,230 14,085 12,115 2,100 48,530 61,550
19,590 15,650 8,125 1,400 44,765 59,995
13,900 15,495 9,175 2,165 40,735 49,950
14,135 13,315 10,145 1,775 39,370 43,519
16,615 13,220 6,920 2,525 39,280 45,032
14,300 12,980 7,460 3,540 38,280 46,314
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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