AoeStats
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Arena

506500111Analyzed
2v2 RM · 19d ago on Sep 13, 2026· 49m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
1019
+13
🇦🇷 Goths · Argentina
1000
+40
🇲🇿 Celts · Mozambique
967
-14
🇲🇿 Koreans · Mozambique
918
-25
Player eAPM Actions Feudal Castle Imperial Opening
19 958 11:38 15:59 38:11 ⛏ Fast Castle
16 814 12:12 16:09 — ⛏ Fast Castle
12 611 15:27 — —
9 434 11:54 20:14 35:50 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
32,595 11,200 10,895 850 55,540 63,971
10,110 16,050 9,430 3,450 39,040 40,799
13,795 7,875 3,750 1,500 26,920 31,745
2,700 1,720 50 0 4,470 7,881
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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