AoeStats
← yyassir.adamo17

Black Forest

506492267Analyzed
2v2 RM · 19d ago on Sep 13, 2026· 47m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Vikings · Austria
991
+15
🇵🇱 Teutons · Poland
953
+16
🇲🇿 Persians · Mozambique
983
-16
🇲🇿 Huns · Mozambique
950
-32
Player eAPM Actions Feudal Castle Imperial Opening
25 1,200 12:50 17:27 37:06 ⛏ Fast Castle
20 981 12:55 18:14 33:47 ⛏ Fish Boom FC
19 897 13:25 19:24 36:16 ⛏ Fast Castle
9 446 12:42 20:30 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
24,300 19,391 13,945 4,615 62,251 64,779
17,465 12,194 9,225 2,900 41,784 45,600
12,490 7,303 8,175 2,455 30,423 34,666
11,175 10,193 6,465 180 28,013 32,900
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.