AoeStats
← yyassir.adamo17

Enclosed

506081571Analyzed
1v1 RM · 21d ago on Sep 12, 2026· 64m 21s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Lithuanians · Switzerland
772
+15
🇲🇿 Huns · Mozambique
734
-34
Player eAPM Actions Feudal Castle Imperial Opening
19 1,231 10:44 21:16 40:01 ⛏ Fast Castle
14 888 11:00 18:51 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
24,615 16,700 10,540 3,125 54,980 66,564
17,735 13,445 11,615 2,360 45,155 46,957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.