AoeStats
← 6X_Kanna_X6

Arena

510183099Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 69m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Maya · Brazil
682
+17
🇪🇪 Franks · Estonia
673
+17
🇨🇱 Teutons · Chile
629
+19
🇨🇱 Mongols · Chile
624
+19
🇮🇳 Franks · India
738
-20
🇲🇽 Bohemians · Mexico
684
-22
🇨🇳 Cumans · China
679
-17
678
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 3,251 10:26 19:29 33:22 ⛏ Fast Castle
32 2,231 10:58 20:11 39:04 ⛏ Fast Castle
26 1,825 11:39 17:11 31:44 ⛏ Fast Castle
23 1,633 11:00 17:27 36:31 ⛏ Fast Castle
21 1,473 13:17 27:16 42:16 ⚔ Scout Rush
21 1,457 10:08 19:52 58:26 ⛏ Fast Castle
17 1,216 11:52 21:59 33:03 ⛏ Fast Castle
13 894 12:59 23:58 47:09

Resources

Player Food Wood Gold Stone Spent Collected
40,890 37,145 24,250 4,850 107,135 114,743
39,505 28,640 28,185 2,250 98,580 109,917
37,800 18,050 31,995 6,110 93,955 104,405
31,055 18,135 20,525 1,665 71,380 102,115
24,415 27,020 14,220 3,500 69,155 91,791
28,100 18,475 14,385 4,855 65,815 71,946
26,565 24,385 10,115 3,070 64,135 89,967
14,895 18,565 10,545 2,560 46,565 48,728
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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