AoeStats
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Lombardia

510018684Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 97m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
845
+10
🇺🇸 Teutons · United States
786
+13
🇺🇸 Hindustanis · United States
772
+13
🇺🇸 Italians · United States
730
+15
🇲🇽 Spanish · Mexico
807
-16
🇨🇦 Franks · Canada
778
-15
🇲🇽 Turks · Mexico
743
-14
🇺🇸 Huns · United States
520
-6
Player eAPM Actions Feudal Castle Imperial Opening
37 3,561 15:13 22:37 33:13 ⛏ Fast Castle
26 2,519 11:37 20:02 38:29 ⚔ Scout Rush
16 1,579 10:43 21:19 47:21 ⛏ Fast Castle
13 1,252 11:19 20:06 36:00 ⛏ Fast Castle
11 1,075 11:40 25:35 30:11 ◆ FC into Fast Imp
10 974 15:02 21:11 44:14 ⛏ Fast Castle
10 1,011 13:49 26:03 43:54 ⚔ Scout Rush
10 952 14:02 30:35 38:21 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
71,685 40,450 30,380 4,845 147,360 160,823
75,835 26,837 39,085 3,450 145,207 152,172
58,855 37,680 37,365 7,865 141,765 150,470
56,895 28,150 33,345 3,380 121,770 147,338
51,060 36,960 13,255 3,165 104,440 107,971
58,795 11,695 17,055 3,130 90,675 98,708
40,050 16,765 23,020 4,345 84,180 90,873
29,840 30,110 21,030 1,500 82,480 113,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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