Arena
509530869Analyzed4v4 RM
·
3d ago on Sep 27, 2026·
85m 47s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 516,302 analysed team-game players on Arena.
js.paredesm
C
Feudal Age
10:42
vs 10:56
top 39%
Castle Age
20:33
vs 16:03
btm 15%
Imperial Age
38:45
vs 32:18
btm 13%
eAPM
28
vs 27
top 47%
First military
17:58
vs 18:52
top 42%
▼
Slow Castle Age at 20:33 — slower than 85% of analysed players on Arena
▼
Slow Imperial Age at 38:45 — slower than 87% of analysed players on Arena
▼
Loom after the Feudal click (39:26) — usually safest before it
▲
Town centers almost never idle — 7s across the first 20:33
RadCargo6254
D
Feudal Age
13:43
vs 10:56
btm 3%
Castle Age
22:10
vs 16:03
btm 10%
Imperial Age
46:26
vs 32:18
btm 2%
eAPM
14
vs 27
btm 11%
First military
22:13
vs 18:52
btm 29%
▼
Slow Feudal Age at 13:43 — slower than 97% of analysed players on Arena
▼
Slow Castle Age at 22:10 — slower than 90% of analysed players on Arena
▼
Slow Imperial Age at 46:26 — slower than 98% of analysed players on Arena
▼
Low eAPM (14) — busier hands win idle time back
▼
Town centers idle 7:20 of the first 22:10 — keep villagers queued
K.KasslanischerOrden
B
Feudal Age
11:06
vs 10:56
btm 42%
Castle Age
18:29
vs 16:03
btm 25%
Imperial Age
33:34
vs 32:18
btm 40%
eAPM
45
vs 27
top 13%
First military
14:03
vs 18:52
top 10%
▼
Slow Castle Age at 18:29 — slower than 75% of analysed players on Arena
▲
High eAPM (45) — top quarter of analysed players
▲
Early military at 14:03 (Spearman) — earlier than 90% of analysed players on Arena
▲
Town centers almost never idle — 44s across the first 18:29
2016809064
B
Feudal Age
10:51
vs 10:56
top 46%
Castle Age
16:58
vs 16:03
btm 38%
Imperial Age
30:41
vs 32:18
top 35%
eAPM
31
vs 27
top 41%
First military
23:27
vs 18:52
btm 24%
▼
Loom never researched — one lost villager costs more
BiscuitBoss
C
Feudal Age
11:20
vs 10:56
btm 34%
Castle Age
17:17
vs 16:03
btm 35%
Imperial Age
33:27
vs 32:18
btm 41%
eAPM
28
vs 27
top 47%
First military
14:55
vs 18:52
top 14%
▼
Loom never researched — one lost villager costs more
▲
Early military at 14:55 (Scout Cavalry) — earlier than 86% of analysed players on Arena
▲
Town centers almost never idle — 5s across the first 17:17
LordSandwichBoss
D
Feudal Age
14:17
vs 10:56
btm 2%
Castle Age
29:51
vs 16:03
btm 1%
Imperial Age
44:37
vs 32:18
btm 3%
eAPM
31
vs 27
top 41%
First military
12:51
vs 18:52
top 6%
▼
Slow Feudal Age at 14:17 — slower than 98% of analysed players on Arena
▼
Slow Castle Age at 29:51 — slower than 99% of analysed players on Arena
▼
Slow Imperial Age at 44:37 — slower than 97% of analysed players on Arena
▼
Loom never researched — one lost villager costs more
▲
Early military at 12:51 (Militia) — earlier than 94% of analysed players on Arena
BookishBoss
D
Feudal Age
11:42
vs 10:56
btm 23%
Castle Age
25:20
vs 16:03
btm 4%
Imperial Age
44:27
vs 32:18
btm 3%
eAPM
15
vs 27
btm 12%
First military
11:20
vs 18:52
top 3%
▼
Slow Feudal Age at 11:42 — slower than 77% of analysed players on Arena
▼
Slow Castle Age at 25:20 — slower than 96% of analysed players on Arena
▼
Slow Imperial Age at 44:27 — slower than 97% of analysed players on Arena
▼
Low eAPM (15) — busier hands win idle time back
▲
Early military at 11:20 (Militia) — earlier than 97% of analysed players on Arena
▼
Town centers idle 6:20 of the first 25:20 — keep villagers queued
Goth2Boss
D
Feudal Age
15:04
vs 10:56
btm 1%
Castle Age
30:26
vs 16:03
btm 1%
Imperial Age
45:01
vs 32:18
btm 3%
eAPM
10
vs 27
btm 4%
First military
17:31
vs 18:52
top 38%
▼
Slow Feudal Age at 15:04 — slower than 99% of analysed players on Arena
▼
Slow Castle Age at 30:26 — slower than 99% of analysed players on Arena
▼
Slow Imperial Age at 45:01 — slower than 97% of analysed players on Arena
▼
Low eAPM (10) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 11:01 of the first 30:26 — keep villagers queued