AoeStats
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Arena

509524000Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 49m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
856
+15
🇺🇸 Britons · United States
854
+15
🇦🇷 Lithuanians · Argentina
852
+15
🇲🇽 Maya · Mexico
787
+18
🇺🇸 Lithuanians · United States
899
-19
🇺🇸 Armenians · United States
832
-16
🇺🇸 Hindustanis · United States
816
-15
🇺🇸 Italians · United States
768
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,603 13:44 28:25 43:21 ⚔ M@A Rush
32 1,593 10:13 16:05 29:14 ⛏ Fast Castle
29 1,446 11:28 16:47 34:33 ⚔ FC into Scouts
20 971 12:07 22:49 39:59 ⛏ Fast Castle
16 798 11:46 22:19 43:17 ⚔ FC into Skirms
15 733 11:48 16:23 32:42 ⛏ Fast Castle
11 527 11:08 21:04 —
10 520 15:37 31:13 37:43 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
24,375 24,260 8,500 2,380 59,515 69,092
23,340 15,940 9,150 1,700 50,130 54,497
14,025 14,560 9,880 2,300 40,765 51,843
17,030 11,575 7,135 1,850 37,590 46,675
11,125 14,745 9,030 2,350 37,250 43,991
18,840 6,875 7,160 2,900 35,775 37,818
17,625 8,075 5,055 3,880 34,635 43,853
13,400 12,555 5,530 1,500 32,985 35,496
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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