AoeStats
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Arena

507889071Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 83m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
882
+17
🇺🇸 Armenians · United States
831
+19
🇺🇸 Hindustanis · United States
813
+20
🇦🇷 Franks · Argentina
948
-20
🇦🇷 Huns · Argentina
904
-19
🇦🇷 Britons · Argentina
848
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 4,027 12:59 16:48 37:33 ⛏ Fast Castle
40 3,338 13:08 26:35 48:37 ⚔ Drush into Archers
31 2,557 11:31 18:13 37:58 ⚔ FC into Scouts
20 1,678 13:52 18:37 41:33 ⛏ Fast Castle
19 1,604 13:00 21:47 44:38 ⚔ Archer Rush
14 1,151 11:16 21:50 44:26 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
74,355 36,450 29,355 4,430 144,590 148,157
45,825 29,120 19,210 6,190 100,345 122,784
56,385 11,150 18,320 4,100 89,955 92,582
43,720 24,555 14,245 3,340 85,860 103,474
29,150 17,255 13,140 3,835 63,380 67,703
13,395 13,350 10,615 1,600 38,960 42,754
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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