AoeStats
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Arena

507372988Analyzed
2v2 RM · 15d ago on Sep 17, 2026· 82m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Spanish · India
688
+19
🇮🇳 Goths · India
687
+19
🇩🇪 Franks · Germany
746
-47
🇩🇪 Poles · Germany
746
-47
Player eAPM Actions Feudal Castle Imperial Opening
32 2,600 10:55 19:57 38:08 ⛏ Fast Castle
26 2,154 11:11 15:35 37:44 ⛏ Fast Castle
19 1,584 15:32 25:14 43:10 ⛏ Fast Castle
14 1,118 11:56 16:58 34:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
68,630 43,207 24,250 2,825 138,912 155,025
54,800 21,935 32,405 3,555 112,695 141,462
38,890 29,865 28,295 3,075 100,125 116,949
35,320 13,900 20,415 2,150 71,785 97,780
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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