AoeStats
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Arena

507367505Analyzed
2v2 RM · 15d ago on Sep 17, 2026· 56m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Teutons · Chile
694
+16
🇨🇱 Bohemians · Chile
685
+18
🇮🇳 Celts · India
705
-17
🇮🇳 Poles · India
704
-17
Player eAPM Actions Feudal Castle Imperial Opening
22 1,256 12:08 21:01 42:12 ⛏ Fast Castle
21 1,175 11:52 24:14 40:18 ⚔ Archer Rush
17 977 11:55 18:36 38:53 ⛏ Fast Castle
13 742 18:14 29:28 — ⚔ M@A into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
23,100 32,015 19,695 2,350 77,160 84,608
24,790 22,445 11,890 3,140 62,265 77,079
22,525 15,870 11,075 2,355 51,825 65,003
6,475 8,070 2,360 1,680 18,585 22,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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