AoeStats
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Arena

507359628Analyzed
2v2 RM · 15d ago on Sep 17, 2026· 72m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Mongols · India
692
+13
🇮🇳 Saracens · India
691
+13
🇪🇸 Franks · Spain
670
-14
🇪🇸 Mongols · Spain
603
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,969 12:13 21:06 37:05 ⛏ Fast Castle
22 1,584 11:12 23:52 34:22 ⚔ Scout Rush
20 1,470 15:12 26:53 45:25
14 1,015 11:46 25:09 37:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,345 39,505 32,515 3,790 94,155 111,426
29,335 31,310 24,510 2,625 87,780 115,929
37,520 20,910 22,435 4,850 85,715 98,366
26,155 13,970 20,120 3,505 63,750 76,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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