AoeStats
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Fortress

507205824Analyzed
2v2 RM · 16d ago on Sep 17, 2026· 49m 6s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Magyars · Peru
789
+13
🇵🇪 Vikings · Peru
683
+17
🇮🇳 Wei · India
723
-15
🇮🇳 Magyars · India
722
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,434 8:22 14:21 29:55 ⚔ Scouts FC
20 961 10:40 19:45 33:58 ⛏ Fast Castle
20 991 13:13 18:53 43:30 ⛏ Fast Castle
17 845 9:08 17:48 28:59 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
18,725 22,065 16,500 3,255 60,545 76,448
19,940 20,602 13,600 1,750 55,892 57,886
15,705 17,950 9,705 3,255 46,615 50,796
13,890 19,015 9,825 2,050 44,780 55,066
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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