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African Clearing

510321455Analyzed
4v4 RM · 12h ago on Sep 30, 2026· 72m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Khmer · Vietnam
1828
+13
🇻🇳 Jurchens · Vietnam
1816
+13
🇫🇷 Poles · France
1776
+15
🇻🇳 Magyars · Vietnam
1593
+23
🇨🇳 Dravidians · China
1801
-18
🇨🇳 Ethiopians · China
1783
-17
🇨🇳 Aztecs · China
1725
-15
🇭🇰 Malay · Hong Kong SAR China
1702
-14
Player eAPM Actions Feudal Castle Imperial Opening
68 4,961 11:31 20:53 36:35 ⚔ Scout Rush
65 4,763 12:51 18:02 32:46 ⛏ Fish Boom FC
58 4,200 12:30 31:36 52:06 ⚔ M@A into Archers
46 3,320 13:15 18:38 46:46 ⛏ Fish Boom FC
45 3,283 12:02 23:24 35:48 ⚔ Scout Rush
42 3,040 13:32 17:31 37:11 ⚔ FC into Archers
38 2,733 14:14 19:03 43:22 ⛏ Fast Castle
32 2,336 11:24 30:05 46:25 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
79,655 30,164 76,830 3,795 190,444 194,316
50,270 48,317 19,575 1,875 120,037 136,588
58,455 39,416 15,395 4,190 117,456 122,494
58,585 23,402 22,700 4,150 108,837 108,450
44,755 24,130 27,985 1,915 98,785 100,679
23,820 36,995 19,850 5,750 86,415 94,668
30,985 35,154 16,175 2,580 84,894 95,294
15,315 17,975 7,705 2,290 43,285 45,748
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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