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African Clearing

510316174Analyzed
4v4 RM · 3h ago on Sep 30, 2026· 40m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Huns · Ecuador
1657
+15
🇸🇪 Romans · Sweden
1609
+17
1608
+17
🇨🇳 Chinese · China
1493
+20
🇻🇳 Koreans · Vietnam
1842
-26
🇻🇳 Ethiopians · Vietnam
1610
-17
🇨🇳 Britons · China
1522
-13
🇹🇼 Saracens · Taiwan
1509
-13
Player eAPM Actions Feudal Castle Imperial Opening
64 2,577 12:01 22:32 — ⚔ Scouts into Skirms
59 2,384 13:21 16:50 — ⚔ FC into Archers
55 2,208 12:26 22:10 38:07 ⚔ Scout Rush
53 2,140 13:56 18:10 33:13 ⛏ Fish Boom FC
52 2,090 12:23 27:35 — ⚔ Archer Rush
37 1,475 12:38 28:25 — ⚔ Archer Rush
35 1,418 12:24 16:24 — ⛏ Fast Castle
30 1,191 13:32 17:10 30:58 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,225 23,272 7,685 1,930 46,112 50,542
14,525 16,055 10,195 3,100 43,875 44,897
16,280 14,492 6,600 2,350 39,722 39,778
17,630 11,809 5,580 1,250 36,269 40,157
9,625 11,940 3,905 1,750 27,220 29,387
10,075 9,399 5,000 1,110 25,584 26,595
9,135 7,894 3,695 1,550 22,274 22,633
7,920 8,132 1,820 2,100 19,972 20,138
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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