AoeStats
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Black Forest

503824274Analyzed
2v2 RM · 29d ago on Sep 2, 2026· 48m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Muisca · Taiwan
969
+16
🇹🇼 Byzantines · Taiwan
967
+16
🇺🇸 Huns · United States
1010
-51
🇪🇸 Persians · Spain
938
-15
Player eAPM Actions Feudal Castle Imperial Opening
17 818 10:34 18:54 32:02 ⛏ Fish Boom FC
17 836 10:39 20:25 32:15 ⚔ Skirmisher Rush
16 770 11:22 16:46 34:13 ⛏ Fast Castle
12 589 13:02 18:29 38:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,620 17,890 13,410 1,550 53,470 65,860
14,800 20,530 12,465 4,450 52,245 61,570
19,285 12,630 12,260 3,210 47,385 61,889
13,635 7,058 7,470 1,685 29,848 30,485
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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