AoeStats
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Lombardia

509724048Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 76m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Celts · Spain
885
+18
🇪🇸 Magyars · Spain
858
+20
🇹🇷 Turks · Türkiye
932
-19
🇹🇷 Poles · Türkiye
932
-19
Player eAPM Actions Feudal Castle Imperial Opening
27 2,050 11:50 23:13 34:57 ⚔ Scout Rush
25 1,886 12:30 21:49 40:36 ⚔ FC into Scouts
24 1,822 12:33 19:26 29:47 ⛏ Fast Castle
22 1,663 11:11 22:02 34:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
75,870 32,615 22,890 3,535 134,910 142,268
59,505 23,435 34,225 4,305 121,470 126,779
45,180 11,735 19,145 4,400 80,460 105,263
18,640 27,290 25,825 3,155 74,910 76,597
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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