AoeStats
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Black Forest

509717799Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 36m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
969
+15
🇩🇪 Franks · Germany
867
+19
🇹🇷 Slavs · Türkiye
949
-17
🇹🇷 Lithuanians · Türkiye
949
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 1,246 13:00 18:05 31:34 ⛏ Fast Castle
20 734 13:58 24:37 35:38 ⚔ FC into Skirms
16 571 13:18 20:28 33:16 ⛏ Fast Castle
13 459 14:05 19:04 28:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,545 12,581 10,035 2,360 45,521 47,920
12,365 15,937 3,355 1,155 32,812 35,954
8,325 14,254 5,235 880 28,694 35,183
8,800 7,462 1,915 1,030 19,207 24,102
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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