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Lombardia

508810127Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 47m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
70 3,334 10:39 18:00 41:42 ⛏ Fast Castle
67 3,204 11:29 15:53 31:22 ⚔ FC into Scouts
49 2,356 11:33 15:37 37:25 ⛏ Fast Castle
48 2,303 10:57 24:23 45:01 ⚔ Archer Rush
37 1,760 10:29 15:59 40:48 ⛏ Fast Castle
32 1,511 11:13 21:50 32:55 ⛏ Fast Castle
23 1,108 10:04 16:29 36:30 ⛏ Fast Castle
21 1,021 15:27 21:15 47:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,595 17,509 18,745 3,000 80,849 89,214
28,340 17,302 10,405 6,930 62,977 65,292
27,405 16,792 13,095 1,200 58,492 64,554
15,145 21,094 16,455 2,015 54,709 57,867
22,910 12,332 11,585 3,355 50,182 61,425
15,560 18,476 13,230 1,680 48,946 55,551
11,520 10,175 5,230 975 27,900 29,170
11,995 6,830 3,100 2,355 24,280 26,398
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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