AoeStats
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Four Lakes

509403346Analyzed
1v1 RM · 7d ago on Sep 26, 2026· 67m 43s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
763
+18
🇺🇸 Spanish · United States
799
-18
Player eAPM Actions Feudal Castle Imperial Opening
51 3,436 12:42 18:49 33:48 ⚔ Fish Boom into Scouts
19 1,287 13:06 21:36 35:43 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
35,020 24,288 23,250 3,550 86,108 94,552
26,020 23,680 9,170 4,700 63,570 67,361
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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