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Fortress

510312712Analyzed
1v1 RM · 12h ago on Sep 30, 2026· 54m 2s· 2 players
Game mode
Random Map
Map size
Small (3 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇪 Franks · Georgia
916
+17
🇨🇳 Burgundians · China
929
-17
Player eAPM Actions Feudal Castle Imperial Opening
23 1,225 8:00 12:26 20:40 ⛏ Fast Castle
14 761 6:59 11:37 26:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,125 13,660 19,495 3,550 68,830 70,889
27,290 14,265 13,085 3,355 57,995 71,230
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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