AoeStats
← [ESTG] The Surrendor

Hideout

508110542Analyzed
1v1 RM · 11d ago on Sep 20, 2026· 43m 30s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mapuche · Colombia
1499
+15
🇦🇷 Japanese · Argentina
1483
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,184 10:59 20:32 37:45 ⛏ Fast Castle
22 938 8:55 22:11 39:35 ⚔ M@A into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
13,740 9,476 6,500 2,675 32,391 35,767
12,865 10,855 3,800 1,570 29,090 30,269
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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