AoeStats
← Sak Owea

Nomad

504836164Analyzed
2v2 RM · 24d ago on Sep 6, 2026· 53m 3s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Vikings · Poland
1014
+14
🇵🇱 Bulgarians · Poland
972
+15
🇨🇱 Spanish · Chile
975
-15
🇨🇱 Bohemians · Chile
953
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,507 15:37 24:38 43:01 ⚔ Fish Boom into Towers
37 1,954 14:00 35:48 52:43 ⚔ Drush into Towers
30 1,618 14:38 21:47 44:17 ⛏ Fish Boom FC
18 944 12:35 43:02 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
18,840 15,381 6,755 3,875 44,851 49,517
11,540 8,870 7,760 1,755 29,925 30,440
10,885 8,250 4,460 1,380 24,975 26,408
6,050 6,945 1,340 505 14,840 15,550
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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