AoeStats
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Black Forest

509582414Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 87m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Lithuanians · Italy
508
+16
🇵🇱 Mongols · Poland
437
+19
🇳🇴 Sicilians · Norway
421
+19
🇨🇾 Gurjaras · Cyprus
584
-21
🇨🇿 Burgundians · Czechia
567
-21
🇻🇳 Italians · Vietnam
339
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 2,625 10:53 23:39 35:47 ⛏ Fast Castle
28 2,485 13:32 21:53 36:03 ⛏ Fish Boom FC
20 1,776 16:50 25:09 38:26 ⛏ Fish Boom FC
14 1,235 14:22 29:12 46:57 ⛏ Fast Castle
11 1,001 21:47 27:01 41:28 ⚔ FC into Skirms
7 572 15:06 27:28 72:08

Resources

Player Food Wood Gold Stone Spent Collected
42,515 39,843 38,285 3,335 123,978 135,135
34,470 38,380 30,035 4,990 107,875 142,016
39,135 27,051 22,275 2,150 90,611 100,195
28,580 19,758 16,010 3,345 67,693 69,920
24,890 12,795 17,260 2,745 57,690 70,361
19,530 13,263 5,980 1,945 40,718 47,952
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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