AoeStats
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Black Forest

509577342Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 40m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Goths · Pakistan
804
+4
🇲🇽 Spanish · Mexico
744
+5
🇮🇹 Romans · Italy
497
+11
🇧🇪 Goths · Belgium
476
-8
🇵🇱 Teutons · Poland
419
-7
🇲🇽 Sicilians · Mexico
405
-5
Player eAPM Actions Feudal Castle Imperial Opening
32 1,297 12:18 17:24 31:03 ⛏ Fast Castle
16 623 11:31 24:26 37:16 ⛏ Fast Castle
16 643 14:40 24:35 39:09 ⛏ Fast Castle
15 585 11:54 20:19 33:23 ⛏ Fast Castle
13 524 12:53 22:42 34:28 ⛏ Fast Castle
10 398 10:59 27:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,695 16,074 10,065 2,225 46,059 54,478
17,730 12,580 6,345 2,500 39,155 45,261
12,290 10,385 6,495 1,820 30,990 30,998
12,775 8,330 5,675 1,625 28,405 33,870
9,815 9,940 5,410 2,370 27,535 31,130
6,835 4,949 2,335 740 14,859 16,816
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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