AoeStats
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Arena

508192035Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 41m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Turks · United Kingdom
933
+11
🇬🇧 Bohemians · United Kingdom
858
+15
🇿🇦 Magyars · South Africa
845
-14
🇷🇺 Slavs · Russia
795
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,111 11:51 18:59 — ⛏ Fast Castle
23 948 11:03 16:21 28:52 ⛏ Fast Castle
20 817 10:33 17:53 40:11 ⛏ Fast Castle
17 682 13:49 17:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,860 10,925 6,265 2,380 33,430 38,234
13,720 9,370 7,725 2,250 33,065 44,219
9,860 6,060 2,040 2,800 20,760 23,059
6,010 2,935 3,375 100 12,420 16,263
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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