AoeStats
← 曠曠曠曠曠曠工

Arena

510390562Analyzed
2v2 RM · 18h ago on Sep 30, 2026· 33m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Koreans · Hong Kong SAR China
1140
+16
🇬🇧 Wei · United Kingdom
1126
+17
🇩🇪 Britons · Germany
1157
-17
🇩🇪 Portuguese · Germany
1128
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,337 10:50 15:35 — ⛏ Fast Castle
33 1,105 10:02 14:35 — ⛏ Fast Castle
31 1,023 10:47 14:40 33:04 ⛏ Fast Castle
26 878 10:40 15:18 31:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,980 11,960 3,355 1,550 26,845 31,654
12,525 7,931 3,835 350 24,641 26,844
9,295 9,140 2,550 1,700 22,685 23,785
10,040 6,435 2,910 2,150 21,535 23,021
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.