AoeStats
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Arena

510375106Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 36m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Koreans · Hong Kong SAR China
1142
+14
🇬🇧 Wei · United Kingdom
1123
+16
🇨🇱 Maya · Chile
1103
-15
🇻🇪 Gurjaras · Venezuela
1102
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,581 10:50 15:18 — ⛏ Fast Castle
37 1,378 10:39 15:30 — ⛏ Fast Castle
36 1,341 11:01 14:40 33:30 ⛏ Fast Castle
23 833 11:05 17:42 32:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,185 13,970 5,345 3,625 34,125 37,993
15,540 9,425 6,480 900 32,345 35,309
11,025 9,015 3,590 1,015 24,645 28,401
6,530 7,170 1,815 1,040 16,555 18,835
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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