AoeStats
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Arabia

509534491Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 32m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
995
+15
🇨🇴 Shu · Colombia
959
+16
🇦🇷 Ethiopians · Argentina
958
+16
🇪🇸 Spanish · Spain
919
+18
🇦🇷 Franks · Argentina
1036
-19
🇦🇷 Italians · Argentina
1025
-19
🇦🇷 Spanish · Argentina
898
-14
🇦🇷 Inca · Argentina
879
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,477 10:33 25:11 — ⚔ Archer Rush
27 887 11:07 25:34 — ⚔ Archer Rush
23 733 10:26 23:13 — ⚔ Skirmisher Rush
20 654 11:49 20:33 — ⚔ Archer Rush
20 642 10:29 — — ⚔ Scout Rush
19 615 11:52 19:20 — ⛏ Fast Castle
14 440 11:23 25:30 —
13 428 11:04 22:58 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,975 8,614 3,675 950 21,214 23,071
8,495 7,318 4,025 200 20,038 22,141
6,440 6,474 945 1,455 15,314 17,339
7,255 5,280 1,870 850 15,255 19,186
6,125 6,266 430 1,500 14,321 16,947
5,965 5,154 1,395 750 13,264 14,605
3,775 4,241 2,555 775 11,346 12,399
4,480 4,091 50 225 8,846 10,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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