AoeStats
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MegaRandom

508160073Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 57m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1121
+11
🇧🇷 Wu · Brazil
1078
+13
🇺🇸 Hindustanis · United States
1064
+13
🇧🇷 Spanish · Brazil
1021
+15
🇦🇷 Mongols · Argentina
1152
-19
🇦🇷 Bulgarians · Argentina
1039
-14
🇦🇷 Spanish · Argentina
925
-10
🇦🇷 Magyars · Argentina
888
-9
Player eAPM Actions Feudal Castle Imperial Opening
43 2,464 9:37 20:25 36:32 ⚔ Archer Rush
34 1,964 12:08 16:23 30:23 ⛏ Fast Castle
24 1,386 11:41 22:09 38:18 ⚔ Drush FC
24 1,400 10:30 21:42 37:55 ⛏ Fast Castle
22 1,246 11:04 20:21 38:06 ⚔ Archer Rush
18 1,025 12:32 20:52 36:46 ⛏ Fast Castle
16 922 15:43 22:52 — ⚔ Skirmisher Rush
14 806 12:06 21:13 44:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,930 24,150 27,450 3,265 83,795 93,369
23,780 24,381 17,620 2,150 67,931 70,932
26,025 19,781 19,365 2,600 67,771 89,288
25,395 7,705 22,240 2,800 58,140 62,565
13,320 18,443 16,160 2,385 50,308 58,215
21,165 12,766 13,400 1,500 48,831 54,088
18,880 7,481 14,245 3,000 43,606 47,578
18,470 18,697 4,585 1,705 43,457 45,087
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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