AoeStats
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Nomad

507949476Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 31m 43s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Persians · Denmark
1006
+15
🇦🇹 Vietnamese · Austria
999
+15
🇦🇺 Khmer · Australia
997
+15
🇬🇧 Koreans · United Kingdom
970
+16
1016
-16
🇹🇼 Cumans · Taiwan
971
-15
🇨🇳 Hindustanis · China
965
-15
🇦🇷 Britons · Argentina
963
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,122 13:25 21:18 — ⛏ Fish Boom FC
34 1,079 16:57 21:52 — ⛏ Fish Boom FC
33 1,047 16:03 29:41 — ⚔ Fire Galleys into Scouts into Skirms
22 696 16:19 21:55 — ⛏ Fish Boom FC
21 659 14:21 23:29 — ⚔ Fish Boom into Archers
14 447 15:44 19:10 — ⚔ Fish Boom into Towers FC
12 372 14:11 19:08 — ⛏ Fish Boom FC
10 310 17:21 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,170 7,400 2,190 975 18,735 20,514
6,250 8,560 2,230 960 18,000 18,630
6,990 6,510 850 1,500 15,850 16,353
6,410 6,046 945 2,150 15,551 16,656
6,355 6,603 1,400 300 14,658 19,854
5,130 4,354 545 905 10,934 11,615
4,545 3,780 935 200 9,460 10,274
2,935 2,785 675 100 6,495 7,103
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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