AoeStats
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Black Forest

510386989Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 50m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Hindustanis · Türkiye
1158
+10
🇹🇷 Teutons · Türkiye
1071
+13
🇹🇷 Khmer · Türkiye
989
+16
🇹🇷 Bohemians · Türkiye
985
+16
🇳🇱 Spanish · Netherlands
1047
-16
🇭🇺 Bohemians · Hungary
991
-13
🇬🇧 Gurjaras · United Kingdom
979
-13
🇸🇰 Maya · Slovakia
978
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,570 12:12 18:19 31:15 ⛏ Fast Castle
27 1,382 12:07 15:46 29:47 ⛏ Fast Castle
20 1,029 10:53 16:25 32:32 ⛏ Fast Castle
18 903 10:32 21:29 36:13 ⛏ Fast Castle
16 800 12:17 18:50 28:36 ⛏ Fast Castle
15 767 12:22 15:22 29:49 ⛏ Fast Castle
14 691 11:02 16:35 25:15 ◆ FC into Fast Imp
13 682 10:27 17:13 31:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,795 33,540 23,910 4,625 77,870 85,438
33,305 20,430 19,495 3,005 76,235 87,704
23,970 23,920 19,595 1,660 69,145 82,545
24,425 19,284 19,250 2,560 65,519 81,062
33,230 12,260 16,615 950 63,055 96,382
27,920 16,233 15,435 3,325 62,913 84,767
15,885 16,481 9,615 1,635 43,616 52,038
10,685 10,702 6,990 900 29,277 30,010
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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