AoeStats
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Lombardia

510195832Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 80m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇴 Chinese · Macao SAR China
1131
+14
🇨🇳 Khmer · China
1074
+17
🇺🇸 Franks · United States
1065
+17
🇳🇱 Spanish · Netherlands
1043
+18
🇹🇷 Poles · Türkiye
1158
-19
🇨🇴 Britons · Colombia
1146
-19
🇨🇦 Burgundians · Canada
1044
-15
🇵🇹 Italians · Portugal
1008
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 3,663 11:34 16:46 32:26 ⛏ Fast Castle
41 3,306 10:18 24:00 38:24 ⛏ Fast Castle
34 2,740 13:27 18:17 34:01 ⛏ Fast Castle
32 2,622 11:35 15:42 32:07 ⛏ Fast Castle
30 2,420 11:06 17:23 35:39 ⛏ Fast Castle
27 2,191 11:33 24:03 35:31 ⚔ Scout Rush
20 1,613 15:51 21:02 32:07 ⛏ Fast Castle
17 1,403 10:21 16:43 28:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
86,980 50,953 82,040 3,055 223,028 240,610
39,650 58,508 27,560 6,080 131,798 135,227
49,845 34,367 35,880 5,275 125,367 190,197
!
50,080 46,853 21,980 5,825 124,738 142,769
46,880 45,368 14,265 6,305 112,818 134,874
42,710 27,827 23,625 1,820 95,982 109,067
52,015 17,980 15,955 2,460 88,410 104,843
40,385 24,855 18,465 3,420 87,125 113,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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