AoeStats
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Black Forest

510190317Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 42m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Ethiopians · Belgium
1052
+16
🇺🇸 Koreans · United States
1034
+17
🇳🇱 Spanish · Netherlands
1025
+18
🇫🇷 Magyars · France
1099
-18
🇫🇷 Cumans · France
1051
-17
🇫🇷 Britons · France
1025
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 2,131 12:41 19:00 — ⛏ Fast Castle
47 2,004 11:01 14:46 31:14 ⛏ Fast Castle
27 1,177 10:30 21:00 38:24 ⚔ Scout Rush
26 1,113 11:43 23:34 33:49 ⛏ Fast Castle
17 736 10:06 23:55 37:39 ⚔ Archer Rush
14 617 12:12 20:17 35:25 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,045 10,366 9,805 2,995 48,211 60,922
10,250 13,120 5,990 850 30,210 34,088
9,350 10,330 8,420 335 28,435 33,112
7,840 9,250 4,515 2,275 23,880 28,432
11,705 6,284 3,425 1,225 22,639 27,324
6,750 7,978 915 3,490 19,133 21,094
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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