AoeStats
← Raghuram6I

Migration

503782591Analyzed
1v1 RM · 1mo ago on Sep 2, 2026· 55m 10s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Malay · India
804
+18
🇵🇱 Vikings · Poland
848
-18
Player eAPM Actions Feudal Castle Imperial Opening
27 1,467 11:11 16:31 35:53 ⛏ Fish Boom FC
20 1,113 9:21 17:36 38:45 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,445 26,545 16,665 3,500 65,155 72,144
9,255 16,465 9,165 1,400 36,285 38,510
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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