AoeStats
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Arena

507729280Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 59m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
1271
+15
🇨🇳 Inca · China
1236
+17
🇳🇴 Spanish · Norway
1231
+17
🇦🇷 Turks · Argentina
1194
+19
🇹🇼 Teutons · Taiwan
1310
-18
🇹🇼 Huns · Taiwan
1269
-18
🇹🇼 Bohemians · Taiwan
1267
-18
🇹🇼 Spanish · Taiwan
1175
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 3,181 10:39 14:45 38:12 ⛏ Fast Castle
50 3,002 10:45 14:35 28:23 ⛏ Fast Castle
46 2,754 11:36 16:56 21:05 ◆ FC into Fast Imp
43 2,567 10:24 18:49 52:03 ⚔ FC into Skirms
42 2,524 8:15 19:49 43:55 ⛏ Fast Castle
38 2,250 11:22 16:03 34:14 ⛏ Fast Castle
30 1,804 11:09 15:05 36:11 ⚔ FC into Archers
22 1,306 10:38 15:00 28:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,545 36,400 13,710 1,400 113,055 118,075
50,535 24,367 21,015 3,195 99,112 106,091
46,040 21,525 21,795 5,635 94,995 104,038
35,385 37,580 14,720 6,130 93,815 111,401
31,895 15,635 15,415 1,800 64,745 77,166
22,385 21,235 10,650 3,920 58,190 60,927
19,585 18,970 10,910 2,730 52,195 53,713
14,275 13,980 9,580 535 38,370 52,481
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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