AoeStats
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Arena

506856773Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 53m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Huns · Taiwan
1439
+9
🇲🇩 Malay · Moldova
1305
+14
🇨🇱 Franks · Chile
1230
+17
🇹🇼 Goths · Taiwan
1184
+18
🇭🇰 Burgundians · Hong Kong SAR China
1271
-15
🇦🇺 Turks · Australia
1264
-15
🇨🇳 Vikings · China
1237
-14
1235
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 3,179 10:49 15:58 33:30 ⛏ Fast Castle
35 1,848 11:08 15:01 28:37 ⛏ Fast Castle
30 1,588 11:31 14:49 29:48 ⛏ Fast Castle
30 1,611 8:01 15:38 27:19 ⛏ Fast Castle
27 1,457 12:15 16:39 35:20 ⛏ Fast Castle
26 1,408 11:17 14:58 29:50 ⛏ Fast Castle
24 1,292 12:34 16:34 47:22 ⛏ Fast Castle
21 1,114 11:22 17:35 22:33 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
47,330 21,365 29,495 3,150 101,340 108,987
32,855 20,960 28,990 1,845 84,650 100,804
38,295 14,155 17,680 2,640 72,770 80,418
31,195 33,556 5,585 1,250 71,586 77,244
30,355 20,954 11,415 1,595 64,319 80,060
22,840 15,810 18,310 2,380 59,340 62,745
22,535 13,125 13,160 5,470 54,290 75,661
14,990 13,695 8,415 1,205 38,305 40,662
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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