AoeStats
← Seven7

MegaRandom

510556335Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 51m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
779
+16
🇬🇧 Turks · United Kingdom
776
+16
🇹🇷 Khmer · Türkiye
778
-18
🇪🇸 Sicilians · Spain
776
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,254 12:25 21:00 43:59 ⛏ Fast Castle
32 1,655 12:19 18:38 33:05 ⛏ Fast Castle
25 1,312 10:47 21:28 38:41
23 1,191 13:23 26:21 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
12,320 17,305 9,615 2,900 42,140 55,948
19,985 10,140 8,490 2,150 40,765 50,549
13,405 10,875 7,865 2,800 34,945 45,380
10,805 4,315 1,755 1,815 18,690 18,594
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.