AoeStats
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Nomad

509920332Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 37m 43s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Spanish · Hong Kong SAR China
1577
+11
🇭🇰 Italians · Hong Kong SAR China
1534
+13
🇭🇰 Celts · Hong Kong SAR China
1532
+13
🇨🇳 Khmer · China
1475
+15
🇫🇷 Burgundians · France
1533
-15
🇭🇺 Bohemians · Hungary
1462
-13
🇸🇬 Mongols · Singapore
1435
-12
🇨🇳 Franks · China
1430
-12
Player eAPM Actions Feudal Castle Imperial Opening
65 2,442 15:55 20:02 — ⛏ Fish Boom FC
63 2,360 14:35 19:59 31:49 ⛏ Fish Boom FC
53 1,994 14:53 19:40 37:06 ⚔ Fish Boom FC into Scouts
49 1,867 13:05 18:36 35:02 ⛏ Fish Boom FC
31 1,185 12:17 20:30 — ⛏ Fish Boom FC
30 1,126 14:40 18:49 — ⛏ Fish Boom FC
28 1,053 13:43 22:16 36:18 ⛏ Fish Boom FC
25 943 14:07 21:55 27:18 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
15,290 15,461 5,500 3,585 39,836 42,607
15,350 12,520 4,760 3,850 36,480 37,620
15,375 10,430 4,545 3,100 33,450 34,585
14,235 9,794 5,860 1,150 31,039 33,875
11,050 7,702 4,040 2,250 25,042 27,651
8,050 10,090 4,160 1,505 23,805 24,896
8,345 7,741 2,000 1,250 19,336 19,147
5,595 6,905 1,490 335 14,325 15,160
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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