AoeStats
← coryalan97

Nomad

505017197Analyzed
2v2 RM · 24d ago on Sep 7, 2026· 31m 54s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1080
+16
🇹🇷 Hindustanis · Türkiye
1033
+18
🇨🇴 Saracens · Colombia
1085
-17
🇺🇸 Ethiopians · United States
1067
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 1,414 19:03 23:55 — ⛏ Fish Boom FC
32 1,037 14:06 29:09 — ⚔ Fish Boom into M@A
29 929 14:44 22:51 — ⚔ Fish Boom into Towers
16 521 16:19 — —

Resources

Player Food Wood Gold Stone Spent Collected
9,235 10,112 5,795 465 25,607 25,769
6,425 6,866 1,315 1,375 15,981 16,291
5,260 3,841 1,015 25 10,141 10,537
4,825 3,680 50 100 8,655 9,497
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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