AoeStats
← Dovalle95

Pilgrims

509987981Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 51m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Japanese · Chile
1043
+13
🇹🇼 Franks · Taiwan
1039
+13
🇨🇱 Vietnamese · Chile
994
+15
🇨🇿 Cumans · Czechia
900
+18
🇨🇴 Magyars · Colombia
1005
-17
🇹🇷 Malay · Türkiye
977
-15
🇨🇴 Italians · Colombia
950
-14
🇺🇦 Vikings · Ukraine
936
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,478 11:55 17:01 39:33 ⛏ Fish Boom FC
34 1,780 11:50 16:23 44:04 ⛏ Fish Boom FC into Galleys
32 1,673 12:19 21:02 33:40 ⛏ Fish Boom FC
23 1,186 13:50 24:31 36:45 ⛏ Fish Boom into Fire Galleys FC
19 1,008 13:46 26:52 45:01 ⚔ Fish Boom into Scouts
17 890 13:47 22:38 47:21 ⛏ Fish Boom into Galleys FC
17 899 11:53 17:14 31:42 ⛏ Fish Boom FC
13 681 12:24 — — ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
20,670 15,909 13,095 2,190 51,864 59,001
16,685 20,111 9,265 2,375 48,436 63,094
17,400 17,228 10,840 2,410 47,878 54,587
22,185 10,695 9,215 950 43,045 49,166
11,375 15,875 9,645 2,450 39,345 45,883
13,025 12,155 6,500 3,200 34,880 40,890
8,575 12,265 6,975 2,090 29,905 43,876
2,725 4,950 390 200 8,265 9,333
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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