AoeStats
← GustavoSL82

Arabia

510206684Analyzed
3v3 RM · 11h ago on Sep 29, 2026· 38m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
844
+10
🇫🇷 Khmer · France
802
+12
🇫🇷 Khmer · France
771
+22
🇧🇷 Byzantines · Brazil
730
-12
🇩🇪 Khmer · Germany
722
-12
🇧🇷 Italians · Brazil
664
-10
Player eAPM Actions Feudal Castle Imperial Opening
31 1,182 10:34 19:13 33:48 ⛏ Fast Castle
26 1,023 10:32 25:18 — ⚔ Archer Rush
19 728 10:19 24:56 — ⚔ Scout Rush
13 489 16:19 32:24 —
12 454 10:48 27:50 — ⚔ Scout Rush
10 403 12:21 32:46 —

Resources

Player Food Wood Gold Stone Spent Collected
10,050 15,753 5,800 200 31,803 34,340
7,900 8,487 5,545 2,150 24,082 27,224
10,765 6,230 3,555 850 21,400 26,164
7,730 7,200 1,400 1,125 17,455 19,889
7,510 5,840 925 1,685 15,960 17,217
5,220 3,560 540 1,635 10,955 11,952
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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